Updated for Alpha 3: next major version of the GPU renderer can now bake SDFs to meshes, to use as proxy geometry in simulations.
Thursday, September 24th, 2026
Updated for Alpha 3: next major version of the GPU renderer can now bake SDFs to meshes, to use as proxy geometry in simulations.
Thursday, September 24th, 2026
The first 'official' release of the open-source alternative Substance 3D Painter is now ready to download. Check out its new features.
Friday, September 4th, 2026
Check out the changes to the 3D clothing design app, including new tools for painting wrinkles into fabric - and ripping it apart along seams.
Monday, August 24th, 2026
Unity artists get updates to the Shader and VFX Graphs, but OptiX denoising and the Built-In Render Pipeline are both deprecated.
Monday, June 22nd, 2026
Read our pick of the latest features in the open-source 3D software, from the Raycast node to rendering and animation improvements.
Tuesday, March 17th, 2026
Check out the latest features in the GPU production renderer, including support for meshlet streaming in network renders.
Wednesday, February 11th, 2026
Games artist Grzegorz Baran's meticulously researched PBR Color Reference list is an vital source for look dev and shading artists.
Monday, January 26th, 2026
Get scan-based PBR texture sets at up to 8K resolution, and import them directly into Blender with the new LotPixel download manager.
Sunday, January 18th, 2026
Big update to the GPU renderer adds meshlet streaming for dense geometry, and support for 3DGS data, MaterialX and OpenPBR.
Wednesday, December 3rd, 2025
Read our pick of the latest features in the open-source 3D software, from Geometry Nodes and Cycles to changes to color management.
Wednesday, November 19th, 2025
Library Drop 07 makes 100+ new assets available for the real-time rendering and look dev software, including 50 new brushes.
Sunday, November 16th, 2025
Check out the changes in the latest update to the GPU production renderer, including support for macOS Tahoe in Octane X.
Saturday, October 25th, 2025
Latest update to the GPU-accelerated sparse volumetric fluid solver improves collisions between smoke and surrounding objects.
Thursday, September 25th, 2025