Games artist Grzegorz Baran's meticulously researched PBR Color Reference list is an vital source for look dev and shading artists.
Monday, January 26th, 2026
Games artist Grzegorz Baran's meticulously researched PBR Color Reference list is an vital source for look dev and shading artists.
Monday, January 26th, 2026
Second major round of layoffs at the 3ds Max and Maya developer in a year will affect sales staff and is not "an effort to replace people with AI".
Monday, January 26th, 2026
Thinkinetic's destruction plugin now lets users update the geometry or shatter pattern of the object being broken after a sim has been run.
Thursday, January 22nd, 2026
Now production-ready: neat new tool creates VFX-quality fluid simulations for export to CG software in USD or Alembic format.
Wednesday, January 21st, 2026
Get scan-based PBR texture sets at up to 8K resolution, and import them directly into Blender with the new LotPixel download manager.
Sunday, January 18th, 2026
Master crowd simulation for VFX and game cinematics with The Gnomon Workshop's crash course in Maya crowds add-on Golaem.
Saturday, January 17th, 2026
Check out the latest features in the real-time lighting design tool, including energy-conserving light scaling, and support for OCIO 2.5.
Thursday, January 15th, 2026
First 2025 update to the high-end matchmoving app adds features for solving piggyback cameras, and a new Blender export script.
Tuesday, December 30th, 2025
Get 3D scans created in Kiri Engine, retopologized and converted to LODs. Blender and FBX format with 4K PBR textures, CC0 license.
Wednesday, December 24th, 2025
New CUDA-based GPU solver makes smoke and fire simulation in the 3ds Max effects plugin '2-5x' faster than on the CPU.
Friday, December 19th, 2025
See how NVIDIA's top-of-the-range Blackwell GeForce RTX 50 Series GPUs performed in real-world tests in popular DCC applications.
Wednesday, December 17th, 2025
New release removes all license restrictions from the Maya rigging toolkit - but update before 1 March 2026 if you're using an older version.
Tuesday, December 16th, 2025
Check out the changes to the Maya edition of the renderer, including a new displacement material, and a viewport live link to Vantage.
Saturday, December 13th, 2025