Neat work-in-progress tool offers a 'fast, non-destructive' way to modify USD assets outside DCC apps.
Wednesday, October 14th, 2020
Neat work-in-progress tool offers a 'fast, non-destructive' way to modify USD assets outside DCC apps.
Wednesday, October 14th, 2020
Master Adobe's texturing software with The Gnomon Workshop's essential new introductory tutorial.
Monday, October 12th, 2020
Latest updates improve character rigging and animation workflows with keyframe and mocap data.
Thursday, October 8th, 2020
USD-based 'open collaboration' platform for CG work will become free to individual users this fall.
Monday, October 5th, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available.
Wednesday, September 30th, 2020
Get this neat full-body and facial rig, created by movie animators Vladimir Mokhov and Luciano Muñoz Sessarego.
Sunday, September 27th, 2020
Neat plugin streamlines transfer of assets between Blender and Maya, particularly in games pipelines.
Friday, September 25th, 2020
New force tuning option in the fluid simulation app lets users 'mask' forces to control sims precisely.
Thursday, September 24th, 2020
Neat $995 inertial mocap gloves can be used to stream hand and finger tracking data live to apps like Maya, Blender, Unity and UE4.
Thursday, September 17th, 2020
New trial edition lets you test this major update to the GPU renderer, even if you aren't an existing user.
Tuesday, September 15th, 2020
Money will fund development of a Cineware-style live link between Cinema 4D and Unreal Engine.
Thursday, September 10th, 2020
Major update to Cinema 4D adds new character animation tools, better UV editing, and integrates the $399 Magic Bullet Looks suite.
Wednesday, September 9th, 2020
New 'Xenon' update makes the real-time lighting tool available to Blender users for the first time.
Tuesday, September 8th, 2020