Open-source version of Material Definition Language to include the MDL Distiller and GLSL backend for real-time and viewport rendering.
Friday, August 12th, 2022
Open-source version of Material Definition Language to include the MDL Distiller and GLSL backend for real-time and viewport rendering.
Friday, August 12th, 2022
Material authoring app formerly known as Substance Alchemist also now creates lighting set-ups.
Thursday, June 24th, 2021
3D texture painting app gets better auto UV unwrapping, support for the new Adobe Standard Material.
Thursday, June 24th, 2021
Major update gives Adobe's material authoring tool a complete new procedural modelling toolkit.
Thursday, June 24th, 2021
Studios will pay to use the hotly tipped open collaboration system, but individual artists can use it free.
Monday, April 12th, 2021
Updated: new connection plugins available for Nvidia's collaboration platform, now in free public beta.
Friday, February 26th, 2021
USD-based 'open collaboration' platform for CG work will become free to individual users this fall.
Monday, October 5th, 2020
Popular library of real-world scan data adopts the cross-application material format supported in V-Ray and Unreal Studio.
Tuesday, April 30th, 2019
SDK of the Material Definition Language supported in V-Ray, Substance Designer and Adobe tools now available as source code.
Friday, August 17th, 2018
Latest plugin version of Iray provides fast, GPU-based, physically accurate render previews inside Cinema 4D.
Thursday, September 8th, 2016
Update to texture-creation tool adds ability to author materials in Nvidia's MDL language, new Linux edition.
Friday, August 26th, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.
Thursday, July 14th, 2016
Share physically based materials between host apps or mental ray with the plugins' new MDL format.
Tuesday, December 22nd, 2015