Check out the free game engine's new Houdini-integrated Nvidia Blast destruction physics system and improved cloth simulation.
Tuesday, December 15th, 2020
Check out the free game engine's new Houdini-integrated Nvidia Blast destruction physics system and improved cloth simulation.
Tuesday, December 15th, 2020
Update to the free game engine officially replaces CryPhysics with PhysX, and improves the terrain and dynamic vegetation systems.
Thursday, October 8th, 2020
Sizeable update to the free AAA game engine introduces new UI, plus white box testing and node-based landscape authoring tools.
Monday, July 20th, 2020
Check out the changes to PhysX physics, cloth simulation and collision geometry in the latest version of the free game engine.
Friday, May 22nd, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Interesting collaboration tool for virtual production and VR syncs scene editing sessions across Maya, UE4 and Unity.
Saturday, March 14th, 2020
Free game engine gets new cloth simulation system for clothing and environment assets, plus better character animation performance.
Monday, February 24th, 2020
Game engine gets a new automated system for bundling assets for release with a game, plus new texture debugging features.
Tuesday, December 17th, 2019
Updated: TurboSquid tech converts files in the native format of one 3D app to that of another. Now also exports USDZ files.
Thursday, December 5th, 2019
Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system.
Tuesday, September 17th, 2019
Game engine gets new PhysX Force Region component, plus the option to interrupt one character animation transition with another.
Friday, August 2nd, 2019
Free game engine gets new procedural vegetation system, plus sizeable update to the Script Canvas visual scripting system.
Thursday, June 20th, 2019
Games edition of the tree-generation tool gets new wind animation algorithm, better texture atlas generation. Smaller updates to the Cinema edition.
Wednesday, May 29th, 2019