New features in the VR sculpting app include this (literally) eye-popping Boolean Split operation.
Thursday, December 15th, 2022
New features in the VR sculpting app include this (literally) eye-popping Boolean Split operation.
Thursday, December 15th, 2022
Much-anticipated VR sculpting tool provides a new way to rough out characters or hard-surface props.
Tuesday, October 18th, 2022
New free beta of the VR sculpting software adds stroke stabilisation and long-awaited stamp system.
Friday, September 30th, 2022
New Gnomon Workshop tutorial shows how to go from empty scene to complete destruction simulation.
Monday, December 13th, 2021
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
Open-source renderer gets support for glTF export, triplanar mapping. Blender plugin supports some Cycles light settings.
Monday, March 23rd, 2020
GPU-accelerated painting app gets interesting new node-based workflow for creating images, plus support for unlimited 64K layers.
Monday, December 23rd, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users.
Thursday, December 12th, 2019
Performance-focused update adds new 2.5D displacement system, improves rendering of caustics.
Thursday, November 28th, 2019
Free GPU renderer gets new 'full spectrum rendering' mode for hybrid rasterised/ray traced viewport previews.
Thursday, November 21st, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering.
Friday, June 21st, 2019
Hotly tipped real-time Cinema 4D PBR render engine gets first paid release. Version 1.0 due next year.
Monday, December 17th, 2018
Fluid simulator gets support for instancing sims, plus volumetric rendering on the GPU via V-Ray Next for Maya.
Tuesday, November 6th, 2018