December 15, 2020
Check out the new features in the terrain generator, including new options for searching for and importing real-world terrain data. Read More »
February 26, 2019
Hotly tipped next-gen terrain design tool gets official release. The Community edition is free, and licensed for commercial work. Read More »
March 8, 2017
Cool AI tech automatically upreses PS2-era textures to today's games, or converts scanned textures to stylised ones. Read More »
August 4, 2015
New engine to ship on 19 August from $30/month, with suite of supporting middleware. Free to Maya LT users. Read More »
March 4, 2015
Now shipping. Texturing app gets new procedural tools, better baking. Income cap relaxed on Indie licence. Read More »
March 3, 2015
New 'rent-to-own' pricing lets you buy Substance Designer, Painter and B2M in 16 monthly payments. Read More »
December 12, 2014
Licensed for commercial work, aimed at indie games artists, and priced at just $300 and $150 a pop. Read More »
October 3, 2014
Low-cost rental-only editions now available in Unity Asset Store. Unity plugin for Houdini Engine also out. Read More »
August 29, 2014
Back Perception Neuron on Kickstarter, and get an assemble-it-yourself 20-sensor kit for $375. Read More »
August 26, 2014
Hobbit veteran Kory Juul reveals the lessons he has learned while making CG feature White Tiger Legend. Read More »
August 22, 2014
$50/month gets you ten animations, plus access to the character creator, facial mocap and decimation tools. Read More »
March 11, 2014
New $399 tool hopes to fill gap in market for an asset-management system aimed at indie game devs. Read More »
December 5, 2013
Latest extension suddenly makes the 'lite' version of Maya for games artists a much more powerful proposition. Read More »
October 24, 2013
If you're exporting to Unity, at least. For FBX files, the new Extension release ups the limit to 65,000 polys. Read More »
August 28, 2013
But new release is firmly aimed at indie game devs, not general users. Check out what's included in it here. Read More »
March 8, 2013
VFX supervisor Peter Szewyczk explains how he created the hallucinatory FX on a laptop in the Arnold renderer. Read More »
December 20, 2012
New free edition of the veteran 3D modelling and animation package targets indie game developers. Read More »
September 11, 2012
Source code for version 1.2 of the venerable indie game engine to be made available for free via GitHub. Read More »
July 24, 2012
You wait years for an affordable map creation tool aimed at indie game artists, then two come along at once. Read More »
July 11, 2012
New releases to bring the games UI-design tool to Unity and Flash developers, for $295 per seat. Read More »