May 19, 2021
Free non-commercial edition of ZBrush gets new sculpting brushes and now renders turntable movies. Read More »
May 27, 2016
New tech lets UE4 users import Alembic files, complete with hierarchies, material assignments and deformations. Read More »
March 15, 2016
Edit Houdini content inside Unity, UE4, Maya, Max or C4D with the indie game dev tool, previously priced at $99/year. Read More »
November 30, 2015
Get the binaries of Hideki Suzuki's free plugin for importing and editing Houdini content inside 3ds Max. Read More »
July 20, 2015
Handy 3D paint tool lets C4D users import RGBA vertex colour data from apps like ZBrush, or export it to Unity. Read More »
June 29, 2015
Next-gen visual story development tool gets better links to Photoshop et al, new semi-automatic workflow for creating 3D animatics in Maya. Read More »
April 3, 2015
Updated: New plugin for using Houdini content inside Unreal Engine 4 now available for testing. Read More »
March 12, 2015
New non-commercial edition gives SketchUp users free access to e-on's real-time rendering system. Read More »
February 25, 2015
Engine now publishes games in HTML5 format to play in a browser; better foliage rendering options. Read More »
December 12, 2014
Suite of Alembic tools for 3ds Max, Maya, Softimage, Arnold and Python now available under GPL3 licence. Read More »
November 6, 2014
Renderer gets new procedural materials, better instancing tools; imports animation in C4D format. Read More »
July 14, 2014
Ultra-detailed plant models now support translucency. Use them natively in Max or C4D, or in other apps via Python. Read More »
June 20, 2014
Browse stock assets, then rescale and batch process them for import into your 3ds Max scenes. Read More »
May 21, 2014
Updated: Character-creation tool to get option to edit meshes directly, not just by combining body parts. Read More »
May 21, 2014
Free update extends import/export options for vegetation-creation tool, and relaxes its contentious EULA. Read More »
April 4, 2014
New plugin makes it easier to pull mocha Pro tracking data into Nuke; adds stablised precomp workflow. Read More »
November 20, 2013
Free experimental versions of the plugins let other apps import Houdini Digital Assets in editable form. Read More »
November 4, 2013
Updated: Open-source 3D tool gets option to import FBX files, plus new hair shader and plane tracking. Read More »
July 29, 2013
Jacobo Barreiro updates his two-way bridge between Modo and Maya to support The Foundry's paint package. Read More »
October 13, 2012
Export DAZ Studio 4's next-gen figures to Poser with this (temporarily) free new plugin. Read More »