1.0.20 update makes the render ready tree models compatible with Maya as well as 3ds Max, Cinema 4D and Houdini.
Tuesday, June 28th, 2016
1.0.20 update makes the render ready tree models compatible with Maya as well as 3ds Max, Cinema 4D and Houdini.
Tuesday, June 28th, 2016
Powerful procedural city modelling software gets new Alembic exporter for use with visual effects pipelines.
Monday, June 27th, 2016
Allegorithmic's free add-on lets users edit textures in Substance format using Houdini's native tools.
Thursday, May 26th, 2016
Update adds new modelling, retopo and UV options, Delta Mush system, better crowd animation, VR camera.
Friday, May 20th, 2016
Free tool promotes UK trade union BECTU's campaign against unpaid overtime in the creative industries.
Friday, May 6th, 2016
Arnold, RenderMan and Octane coming with Houdini 15.5 next month; V-Ray and Redshift to follow.
Tuesday, April 26th, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016
Update extends tools dev platform's Canvas visual programming system. Long-awaited Modo plugin now officially in beta.
Wednesday, March 2nd, 2016
Updated: New extension release gives the multiphysics plugin support for variable viscosity fluids and a new foam solver.
Wednesday, December 16th, 2015
New plugin enables games artists to edit procedural content created in Houdini inside Unreal Engine 4.
Tuesday, December 8th, 2015
Get the binaries of Hideki Suzuki's free plugin for importing and editing Houdini content inside 3ds Max.
Monday, November 30th, 2015
Update increases render speed by 'up to 4x' on interior scenes, adds new global shader override option.
Thursday, November 12th, 2015
New bridge plugin ships out of the box with Houdini 15, and supports RenderMan's advanced features.
Friday, October 16th, 2015