Master professional simulation workflows using Houdini's Vellum solver with The Gnomon Workshop's detailed six-hour tutorial.
Saturday, June 13th, 2026
Master professional simulation workflows using Houdini's Vellum solver with The Gnomon Workshop's detailed six-hour tutorial.
Saturday, June 13th, 2026
Check out the new features in the GPU renderer, including updates to hex tiling, and support for DoF in real-time renderer Redshift Live.
Wednesday, June 10th, 2026
See the new features due in the next major version of Houdini, from updates to Copernicus to tools to train, relight and rig Gaussian Splats.
Monday, June 8th, 2026
Now out of beta: 3D compositing app gets new motion graphics tools and updates to deep compositing, USD and lens correction workflows.
Thursday, June 4th, 2026
Major update to the tracking app generates dense point clouds from a tracked shot for export in USD files, or to train Gaussian Splats.
Saturday, May 30th, 2026
Check out the new features in this varied update to the popular toolkit for hard surface and organic modeling in Houdini.
Saturday, May 30th, 2026
Updated for the stable release: visualize, review and convert animation and simulation caches with Jasper Brekelmans' new tool.
Tuesday, May 26th, 2026
Check out the new features in the GPU production renderer, including the new hex tiling system to minimize visible repeats in textures.
Thursday, May 7th, 2026
Browser-based tool lets you create models from readymade 3D parts and export them in USD format to apps like Blender and Maya.
Wednesday, May 6th, 2026
Intuitive object and camera tracking tool for VFX and motion graphics is now available as a Houdini SOP, as well as a Blender and Nuke add-on.
Thursday, April 30th, 2026
Check out the new features in the terrain-generation software for games and VFX, and its new free introductory edition.
Tuesday, April 28th, 2026
Check out the promising new GPU-accelerated sparse liquid solver from Theory Accelerated, creator of the popular Axiom fluid solver.
Thursday, April 23rd, 2026
Check out the latest features in the production renderer, including support for Windows on ARM and hardware ray tracing on AMD GPUs.
Tuesday, April 21st, 2026