June 2, 2023
Check out the key features for CG artists in the game engine's new Long Term Support release, including the new water system. Read More »
January 5, 2023
Edit characters exported from Character Creator or iClone in the Unity Editor with this handy plugin. Read More »
December 9, 2022
See the key changes to the game engine, like the new water system and dynamic volumetric clouds. Read More »
August 10, 2022
Beautiful new demo shows millions of strands of CG hair, rendered in real time in 4K on a PlayStation 5. Read More »
May 13, 2022
See Unity's new tools for material variants and splines, and updates to 2D art and virtual production. Read More »
March 22, 2022
Photorealistic two-minute real-time Unity short showcases new skin and hair simulation technologies. Read More »
January 3, 2022
Including support for hair rendering in Redshift RT, plus ArtEngine, HitFilm and ftrack Studio updates. Read More »
March 29, 2021
See the key changes to the game engine for non-programmers, from visual scripting to better rendering. Read More »
December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
August 14, 2020
See the new tools for games artists due in Unity 2020 LTS, 2021.1 and 2021.2 - plus a bonus for anyone with a free Personal subscription. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
January 28, 2020
Game engine gets new Hi-DPI UI, updates to lightmapping and animation, experimental support for ray tracing on Nvidia RTX GPUs. Read More »
January 23, 2020
See the latest Unity demo short, showcasing advances in real-time shading for hair, eyes and cloth. Read More »
November 7, 2019
Updated: Havok Physics now out as a preview package. DXR ray tracing also available in preview. Read More »
September 27, 2019
See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3 Read More »
September 25, 2019
Check out our handy run-down of the new simulation, graphics and AR tools announced at this week's Unity user event. Read More »
July 30, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively. Read More »
April 17, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising. Read More »
March 19, 2019
New tech demo is a 'first attempt' at rendering photorealistic real-time characters in the game engine. Read More »
February 11, 2019
Get Unity Technologies' new free library of real-world automotive materials, from chrome to car paint. Read More »