New versions for The Foundry's core tools increase the renderer's penetration into the VFX market.
Tuesday, August 12th, 2014
New versions for The Foundry's core tools increase the renderer's penetration into the VFX market.
Tuesday, August 12th, 2014
Watch FXGear's new tech power some pretty neat gyroscope-aware sims. It does hair and particles too.
Wednesday, August 6th, 2014
Hybrid physically based renderer gets support for hair and fur. Now available in open beta.
Thursday, June 19th, 2014
Update to GPU-based renderer adds displacement, per-object motion blur; speeds up hair renders 20 times.
Tuesday, June 10th, 2014
'Monster' across-the-board update includes node-based shading, new animation tools, better dynamics.
Friday, April 25th, 2014
Next big update to the open-source 3D app adds volumetrics in Cycles, first of the long-awaited UI changes.
Friday, March 21st, 2014
Pioneering open-source character creator now boasts a base mesh optimised for ZBrush and Mudbox.
Monday, March 17th, 2014
New plugin lets users style hair faster than with Max's native tools, and paint hair guides freehand.
Monday, February 17th, 2014
Updated: global network of studios taking part includes Oscar-winning production house Autour de Minuit.
Thursday, January 30th, 2014
Maya fur plugin adds procedural feather geometry, new grooming tools, support for OpenSubdiv.
Friday, December 13th, 2013
Updated: Latest beta release adds new distributed rendering, subsurface scattering and proxy functionality.
Monday, November 4th, 2013
Updated: innovative hybrid 2D/3D tool gets lots of new render features, Python and Alembic 1.5 support.
Wednesday, October 9th, 2013
Next release to boost brute force raytracing and much more, VRay.info reports from End User Event 2013.
Monday, July 1st, 2013