Big update introduces new visual programming system for physics simulations, with new fire, smoke and snow solvers.
Tuesday, July 30th, 2019
Big update introduces new visual programming system for physics simulations, with new fire, smoke and snow solvers.
Tuesday, July 30th, 2019
Both get improved Viewport 2.0 performance; Maya gets cached playback for animation previews.
Tuesday, January 15th, 2019
Pose characters by drawing in the viewport with Moka Studio's innovative animation tool, then see the result in Maya.
Friday, October 5th, 2018
Powerful Maya fur and feathers plugin gets new Braids geometry type, support for layered grooms, option to scatter points on fibres.
Friday, July 20th, 2018
Varied update adds new integrated VR viewport, new hard-surface animation options, improved modelling and UV packing tools.
Thursday, June 21st, 2018
Maya itself gets new MASH motion graphics options, GPU-accelerated Wire deformer, but little new in LT.
Thursday, May 3rd, 2018
Mocap software for firm's optical tracking systems gets neat ability to 'self-heal' calibration drift, support for OptiTrack Active VR solutions,
Friday, November 17th, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here.
Wednesday, October 25th, 2017
Cut-down version of Maya for game artists gets Mudbox-style vector displacement map stamping, updates to Graph and Time Editors.
Friday, September 1st, 2017
Get Double Negative TD Ron Bublitz's neat - and newly updated - revamp of Maya's curve editor.
Wednesday, August 30th, 2017
Pose characters by drawing limb positions and lines of action directly onto the viewport with Moka Studio's intriguing new tool.
Friday, May 5th, 2017
Cut-down version of Maya for game artists gets revamped UV Editor, new Bake Deformer tool, updates to Viewport 2.0.
Friday, February 24th, 2017
Videos: Games-focused edition of Maya gets animation Time Editor, UI and workflow enhancements.
Tuesday, July 26th, 2016