'Fastest GPU ever built' offers 12GB of graphics RAM, and five times the compute power of the Quadro 6000.
Thursday, July 25th, 2013
'Fastest GPU ever built' offers 12GB of graphics RAM, and five times the compute power of the Quadro 6000.
Thursday, July 25th, 2013
Change of licence type makes Pixar's in-house subdivision surface modeling tech compatible with Blender.
Monday, July 15th, 2013
For the graphics pro on the go, HP’s mid-range portable system is a solid, if unshowy, performer.
Friday, June 21st, 2013
Latest outing for the game engine shows physically based materials and some very nice HDR reflections.
Monday, April 1st, 2013
Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs.
Friday, March 22nd, 2013
Torture your Nvidia card with RandomControl's Arion-renderer-based GPU benchmarking tool.
Friday, March 8th, 2013
K600, K2000, K2000D and K4000 graphics cards fill out the medium-high end of Nvidia's pro line-up.
Thursday, March 7th, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU".
Wednesday, February 20th, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing.
Tuesday, February 19th, 2013
Imagination Technologies thinks so. We explore why its new raytracing cards could change how you work.
Tuesday, February 5th, 2013
Innovative new dedicated hardware gives real-time raytracing for the price of a high-end pro GPU.
Thursday, January 31st, 2013
Physically based hybrid CPU/GPU renderer to export new 'LightMixer' layers without raising render times.
Monday, January 21st, 2013
Updated: Anniversary Edition now shipping; adds a unified workspace and enhanced GPU support.
Wednesday, October 31st, 2012