Hybrid physically based renderer gets support for hair and fur. Now available in open beta.
Thursday, June 19th, 2014
Hybrid physically based renderer gets support for hair and fur. Now available in open beta.
Thursday, June 19th, 2014
Naiad's co-author turned Autodesk product manager tells us how Maya 2015's new fluid simulator will stir up FX artists' workflows
Monday, March 31st, 2014
New 192-core mobile GPU beats last-gen consoles, brings high-end PC graphics to tablets, claims Nvidia.
Monday, January 6th, 2014
Updated: Development partner Otoy makes streaming and OctaneCloud technology available free forever.
Monday, December 23rd, 2013
Updated: New Apple workstations now available to order, if you have $2,999 or $3,999 going spare.
Thursday, December 19th, 2013
Updated: GPU render engine gets speed boosts, instancing and SSS; also physical sky and Z-clipping.
Wednesday, December 18th, 2013
Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies.
Tuesday, October 22nd, 2013
Now shipping: update also boosts raytracing speed, maximum render size, adds link to HDR Light Studio.
Monday, September 30th, 2013
VFX and finishing system to get better 3D warping in Action, real-time grading, GPU-driven Batch pipeline.
Friday, September 13th, 2013
New Lightworks video hints at near-instant results possible with cloud-based GPU rendering pipelines.
Wednesday, August 14th, 2013
'Fastest GPU ever built' offers 12GB of graphics RAM, and five times the compute power of the Quadro 6000.
Thursday, July 25th, 2013
Change of licence type makes Pixar's in-house subdivision surface modeling tech compatible with Blender.
Monday, July 15th, 2013
For the graphics pro on the go, HP’s mid-range portable system is a solid, if unshowy, performer.
Friday, June 21st, 2013