Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies.
Tuesday, October 22nd, 2013
Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies.
Tuesday, October 22nd, 2013
Now shipping: update also boosts raytracing speed, maximum render size, adds link to HDR Light Studio.
Monday, September 30th, 2013
VFX and finishing system to get better 3D warping in Action, real-time grading, GPU-driven Batch pipeline.
Friday, September 13th, 2013
New Lightworks video hints at near-instant results possible with cloud-based GPU rendering pipelines.
Wednesday, August 14th, 2013
'Fastest GPU ever built' offers 12GB of graphics RAM, and five times the compute power of the Quadro 6000.
Thursday, July 25th, 2013
Change of licence type makes Pixar's in-house subdivision surface modeling tech compatible with Blender.
Monday, July 15th, 2013
For the graphics pro on the go, HP’s mid-range portable system is a solid, if unshowy, performer.
Friday, June 21st, 2013
Latest outing for the game engine shows physically based materials and some very nice HDR reflections.
Monday, April 1st, 2013
Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs.
Friday, March 22nd, 2013
Torture your Nvidia card with RandomControl's Arion-renderer-based GPU benchmarking tool.
Friday, March 8th, 2013
K600, K2000, K2000D and K4000 graphics cards fill out the medium-high end of Nvidia's pro line-up.
Thursday, March 7th, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU".
Wednesday, February 20th, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing.
Tuesday, February 19th, 2013