Cost of the real-time gaseous fluid simulator down 15-20% for anyone earning under $1 million per year.
Friday, August 20th, 2021
Cost of the real-time gaseous fluid simulator down 15-20% for anyone earning under $1 million per year.
Friday, August 20th, 2021
Updated: See what's new in Build 6 of the GPU-based alternative to Houdini's own Sparse Pyro solver.
Tuesday, May 18th, 2021
GPU-based tool for sculpting animation caches gets initial support for Alembic, plus option to use procedural textures as alphas.
Tuesday, May 11th, 2021
Physically based renderer gets GPU support for Multilight, including Nvidia's Ampere GPUs. Now loads Substance .sbsar files.
Friday, March 12th, 2021
'Really real-time' renderer gets new color correction filter. Now fully integrated into the C4D viewport.
Wednesday, February 3rd, 2021
Both GPU renderers get new options for rendering animations, plus a free GPU benchmarking tool.
Monday, November 9th, 2020
Free GPU-based sculpting tool's new modifier stack will deform high-res meshes in near-real time.
Wednesday, October 28th, 2020
Big update to the procedural 3D software adds KineFX character rigging toolset; updates to Solaris, Karma and the simulation tools.
Wednesday, October 21st, 2020
All part of a deal between Otoy and BiteTheBytes to link the GPU-based renderer and terrain generator.
Thursday, October 8th, 2020
Free physically accurate GPU renderer gets neat 'target frame rate' setting for viewport renders.
Monday, August 24th, 2020
Now shipping: new procedural animation app blends 'the power of 3D with the ease of use of 2D'.
Wednesday, August 12th, 2020
Latest free build of Otoy's new tool for sculpting animation caches speeds up playback 'about 10x' and adds a readymade toon material.
Friday, July 17th, 2020
Real-time gaseous fluid simulator gets neat new GPU particle system for finer, wispier smoke effects.
Friday, July 17th, 2020