Rodney Fuentebella reveals how Marvel's viz dev team helped turn a B-list comic into a box-office smash.
Wednesday, February 4th, 2015
Rodney Fuentebella reveals how Marvel's viz dev team helped turn a B-list comic into a box-office smash.
Wednesday, February 4th, 2015
See a ten-minute compilation of the best new work created by full-time students at the leading CG school.
Tuesday, February 3rd, 2015
See five Marvel concept artists discuss their work in a free session at Gnomon's Hollywood HQ on Thursday 5 February.
Monday, January 26th, 2015
Master mental ray with Disney veteran Frederic Durand's complete guide to using ambient occlusion.
Tuesday, January 6th, 2015
Master hard-surface workflows in ZBrush with Nate Stephens' Environment Modeling and Sculpting for Game Production.
Monday, December 29th, 2014
FX TD Wayne Hollingsworth's videos provide a complete guide to creating production-ready simulations.
Thursday, December 18th, 2014
Art director Jacinda Chew reveals how Insomniac fused its dayglo influences into a winning shooter.
Sunday, November 30th, 2014
Hang out in Hollywood with key Insomniac art staff at a free two-hour session on Thursday 4 December.
Tuesday, November 25th, 2014
Recreate the creature in Mudbox and Maya with Treyarch character artist Peter Zoppi's full five-hour guide.
Tuesday, November 25th, 2014
The man behind DC Comics' iconic collectibles explains how Gnomon helped him to a career in CG.
Friday, November 21st, 2014
Master key techniques with Frederic Durand's Global Illumination and Caustics in Maya & mental ray.
Monday, November 3rd, 2014
Eric Keller's five-hour DVD provides a complete guide to Maya 2015's powerful real-time previews.
Friday, October 10th, 2014
See the top concept artist's sci-fi short at Gnomon on 25 October, followed by a making-of session.
Thursday, October 9th, 2014