Master hard-surface workflows in ZBrush with Nate Stephens' Environment Modeling and Sculpting for Game Production.
Monday, December 29th, 2014
Master hard-surface workflows in ZBrush with Nate Stephens' Environment Modeling and Sculpting for Game Production.
Monday, December 29th, 2014
FX TD Wayne Hollingsworth's videos provide a complete guide to creating production-ready simulations.
Thursday, December 18th, 2014
Art director Jacinda Chew reveals how Insomniac fused its dayglo influences into a winning shooter.
Sunday, November 30th, 2014
Hang out in Hollywood with key Insomniac art staff at a free two-hour session on Thursday 4 December.
Tuesday, November 25th, 2014
Recreate the creature in Mudbox and Maya with Treyarch character artist Peter Zoppi's full five-hour guide.
Tuesday, November 25th, 2014
The man behind DC Comics' iconic collectibles explains how Gnomon helped him to a career in CG.
Friday, November 21st, 2014
Master key techniques with Frederic Durand's Global Illumination and Caustics in Maya & mental ray.
Monday, November 3rd, 2014
Eric Keller's five-hour DVD provides a complete guide to Maya 2015's powerful real-time previews.
Friday, October 10th, 2014
See the top concept artist's sci-fi short at Gnomon on 25 October, followed by a making-of session.
Thursday, October 9th, 2014
Free two-hour event at Gnomon's Hollywood HQ on 11 October reveals how the movie's FX were created.
Thursday, October 2nd, 2014
Frederic Durand's Final Gather in Maya & mental ray explores fixes for blotches and flicker when using FG.
Thursday, October 2nd, 2014
New DVD from Quixel's Ryan Hawkins reveals the secrets of creating rapid Photoshop concepts.
Friday, September 26th, 2014
New two-hour video sets out Blizzard cinematic environment modeling star Seth Thompson's workflow.
Wednesday, September 10th, 2014