New features in varied update range from Alembic support to the option to paint meshes inside the VR Editor.
Thursday, September 8th, 2016
New features in varied update range from Alembic support to the option to paint meshes inside the VR Editor.
Thursday, September 8th, 2016
Free engine gets new plugin API, work-in-progress online asset library, and improved font support.
Saturday, August 13th, 2016
New update to the game engine extends the particle controls and Cinematic Image Effects add-on.
Saturday, July 30th, 2016
Big update to voxel sculpting and painting package adds 'completely remade' PBR shading system, plus neat new low-poly retopology tools.
Saturday, July 9th, 2016
Updated: Unity Plus subscribers get option to turn off the splash screen; users of the free Personal edition can customise it.
Friday, June 17th, 2016
Create immersive VR environments using the same Source 2 toolset used internally at Valve itself.
Monday, June 13th, 2016
Game engine gets new fur, cloth and clear coat shaders, plus support for texture streaming and Nvidia's APEX real-time cloth simulation system.
Thursday, June 9th, 2016
Check out the new VR Editor mode and Sequencer cinematic editor. Lots of new mobile options, too.
Thursday, June 2nd, 2016
Export-limited version of Modo for indie game artists ships. Update is free to owners of Modo Indie 901.
Thursday, April 28th, 2016
Big update to free AAA game engine adds Substance integration, mobile support - and a proper FBX importer.
Thursday, March 17th, 2016
Update promises "enhanced visuals" plus GPU instancing, better multicore rendering and VR support.
Thursday, March 17th, 2016
Update to game engine adds new animation workflows, multicore compilation, HTC Vive support.
Tuesday, March 15th, 2016
Open-source 2D and 3D game engine gets improved scene editor and debugging tools, plus support for plugins and live scene editing.
Wednesday, March 9th, 2016