Free collection of 3Delight and RenderMan shaders simplifies the process of lighting hair and fur.
Wednesday, May 1st, 2013
Free collection of 3Delight and RenderMan shaders simplifies the process of lighting hair and fur.
Wednesday, May 1st, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing.
Tuesday, February 19th, 2013
Major free update adds retopology tools, new Insert Multi Mesh system, (almost) unlimited undos. Very cool.
Thursday, July 26th, 2012
Patent wrangle with Shave and a Haircut developer Joe Alter stops Maya add-on being sold in the US.
Tuesday, May 1st, 2012
Promising new fur-and-feathers generation plugin adds support for the Arnold and V-Ray renderers.
Thursday, April 26th, 2012
Free upgrade adds dedicated new hair material, improvements to GPU-based interactive preview renderer.
Tuesday, February 7th, 2012
You wait a week for a tool to convert ZBrush 4R2b hair to splines, then two come along at once.
Monday, January 30th, 2012
Updated: Export hair created with the recent ZBrush 4R2b update to 3ds Max - and now Maya and Blender.
Monday, January 30th, 2012
Developer releases free ZBrush update and announces upcoming QRemesher retopology add-on.
Wednesday, January 25th, 2012
Brush-based system for growing and styling hair to be included in Pixologic's upcoming free patch.
Friday, December 30th, 2011
Render-management system and particle renderer get shiny new updates, just in time for Christmas.
Thursday, December 22nd, 2011
Free update adds native support for Ornatrix hair, improved fur rendering, expanded GPU-based workflow.
Tuesday, December 20th, 2011
Powerful new tool offers topology and texture UV-independent grooming for use in VFX pipelines.
Monday, November 28th, 2011