Neat new system based around the HTC Vive makes it possible to create a complete sub-$1,500 full-body mocap setup for VR work.
Monday, February 26th, 2018
Neat new system based around the HTC Vive makes it possible to create a complete sub-$1,500 full-body mocap setup for VR work.
Monday, February 26th, 2018
Photogrammetry tool now supports multitextures, including the UDIM format, and multiband images. Price of the Pro edition down $500.
Monday, February 26th, 2018
Quill 1.4 lets you animate layers or brush strokes frame by frame and export the result in Alembic format.
Friday, February 9th, 2018
Maximum resolution of rendered output also raised to 4K, although the yearly rental price is up slightly.
Thursday, February 8th, 2018
Latest production build adds new UV unwrapping and packing tools, plus support for LODs in FBX files.
Thursday, February 8th, 2018
Updated: MakeHuman-style tool for creating custom 3D characters gets new hair library and hair shaders.
Sunday, January 28th, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack.
Monday, January 1st, 2018
It's a smallish update, but it adds new render options for Bifröst fluid simulations and extends the FBX export process for animations.
Thursday, December 28th, 2017
Recreate a horrific face-melting effect with this set of detailed training videos and full project files.
Wednesday, December 13th, 2017
Blender-based tree-creation tool gets support for wind animation. Results can be exported to other apps in FBX or Alembic format.
Thursday, November 30th, 2017
Get free scans of ground materials, rocks and vegetation from Quixel's newly revamped online library.
Wednesday, November 22nd, 2017
Updated: Scan-based figures work in 3ds Max, Cinema 4D, Maya - and now Blender, Unity, Unreal Engine.
Sunday, November 12th, 2017
Videos: See the new Principled BRDF shader and procedural modelling tools in action. Lots of UV workflow improvements, too.
Wednesday, November 8th, 2017