Full C++ source code of the AAA game engine to be made available in a new public GitHub repository.
Friday, August 18th, 2017
Full C++ source code of the AAA game engine to be made available in a new public GitHub repository.
Friday, August 18th, 2017
Master best practices for capturing real-time assets for games with this detailed, practical 96-page guide.
Sunday, August 13th, 2017
Native version of the physically based GPU renderer in beta this year. New open-source 'Baikal' edition out now.
Monday, August 7th, 2017
Interesting new mocap tool records tracking data direct from your HTC Vive or Oculus Rift in FBX format.
Monday, August 7th, 2017
Nifty new VR app enables users to sketch or model in 3D using an HTC Vive or Oculus Rift headset.
Friday, August 4th, 2017
Work-in-progress tech lets users manipulate content in Modo in virtual reality. Sign up for the beta.
Friday, August 4th, 2017
Studio's in-house USD authoring plugin for Maya, used on Peter Rabbit, now available open-source.
Friday, August 4th, 2017
GPU renderer gets better sampling, firefly removal, Mac support, Cinema 4D and Katana plugins.
Thursday, August 3rd, 2017
360-degree VR video stitching tool gets GPU acceleration, timecode, improved parallax compensation.
Monday, July 24th, 2017
Free Windows app lets you create simple polygonal models in VR using an HTC Vive or Oculus Rift.
Friday, July 14th, 2017
Image-based modelling software gets new system for generating crisper, more detailed meshes. Now with new filtering options.
Tuesday, July 4th, 2017
See the month's best real-time 3D models, including this detailed, downloadable medieval character.
Friday, June 30th, 2017
Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials.
Thursday, June 29th, 2017