Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten".
Thursday, May 9th, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten".
Thursday, May 9th, 2019
Vue gets updates to EcoSystems, the cloud tools and the Path Tracer; PlantFactory gets interactive path traced previews.
Thursday, April 25th, 2019
Big update to the texture painting app adds neat dynamic strokes system, viewport displacement.
Wednesday, April 24th, 2019
Latest update to the renderer adds the option to pause offline renders, better support for Alembic files, and network rendering on Linux.
Tuesday, February 12th, 2019
Renderer gets support for GPU-based render denoising, better displacement, reduced RAM use.
Friday, November 23rd, 2018
Intuitive app for blending scanned materials gets new Eye Dropper tool, better straight line painting.
Thursday, November 15th, 2018
New site provides high-resolution scanned textures of environment materials under a CC0 licence.
Thursday, June 21st, 2018
Quixel's intuitive tool for blending scanned materials now out in beta. Free to Megascans subscribers.
Friday, May 18th, 2018
Free, physically accurate GPU renderer now available for Blender, as well as Max, Maya, SolidWorks.
Thursday, June 29th, 2017
Neat new tool creates high-quality normal, albedo and depth maps from photos of real objects. The Lite edition is free.
Monday, May 22nd, 2017
Cut-down version of Maya for game artists gets revamped UV Editor, new Bake Deformer tool, updates to Viewport 2.0.
Friday, February 24th, 2017
Master industry-standard ZBrush, Maya and Marvelous Designer workflows with this essential four-hour tutorial.
Wednesday, December 28th, 2016
Now shipping: Open-source 3D app gets cool new curve sketching tool, 'Bendy Bones', Alembic import.
Friday, September 30th, 2016