Open-source render denoiser used in Arnold. Blender and V-Ray now supports AMD, Intel & Nvidia GPUs.
Tuesday, May 17th, 2022
Open-source render denoiser used in Arnold. Blender and V-Ray now supports AMD, Intel & Nvidia GPUs.
Tuesday, May 17th, 2022
Option to use renderers like Cycles, OctaneRender and V-Ray inside Omniverse apps due soon.
Saturday, March 26th, 2022
Read our pick of the 5 key changes to the open-source 3D software, from faster renders in Cycles to new procedural modelling nodes.
Wednesday, March 9th, 2022
V-Ray and Corona still dominate market, but UE4, Twinmotion and D5 Render all gaining ground.
Thursday, February 3rd, 2022
New Alembic procedural speeds up viewport rendering of animation caches by up to 12x in Blender 3.0.
Monday, December 13th, 2021
Updated: see our pick of the five key changes in this milestone release of the open-source 3D app, from Cycles X to the Pose Library.
Friday, December 3rd, 2021
Check out next year's roadmap for the GPU renderer, and the new features in OctaneRender 2022.1 XB0, the first public preview build.
Tuesday, November 30th, 2021
See how the major rewrite of the renderer has evolved from initial alpha to its release in Blender 3.0 next week.
Thursday, November 25th, 2021
Latest beta of Blender 3.0 supports GPU rendering on AMD cards via the open source HIP framework.
Tuesday, November 16th, 2021
See the key changes planned for the open-source 3D software from Blender 3.0 to Blender 3.7 in 2023.
Thursday, October 28th, 2021
New macOS backend unveiled as Apple becomes a Corporate Patron of the Blender Development Fund.
Sunday, October 17th, 2021
See how Nvidia and AMD's current pro GPUs perform in real-world tests, from modeling to rendering.
Thursday, October 14th, 2021
Cinema 4D and LoUPE developers become members of industry body to promote open-source VFX tech.
Monday, August 2nd, 2021