Maya crowd simulation tool gets new 'brain share' feature for AI agents, improved Direct Logic engine and instancing system.
Friday, December 1st, 2017
Maya crowd simulation tool gets new 'brain share' feature for AI agents, improved Direct Logic engine and instancing system.
Friday, December 1st, 2017
Crowd animation tool for 3ds Max and Cinema 4D gets new Unreal Engine plugin, multi-scene loader, physically based render engine.
Friday, November 24th, 2017
Heavyweight crowd simulator to get new 'universal plugin' to allow compatibility to 'all major' 3D apps.
Tuesday, August 1st, 2017
Maya crowd animation tool gets new options for creating custom AI, support for traffic simulation, plus new dynamic emission system.
Thursday, June 29th, 2017
Simulate large scenes up to 20x faster with the Maya crowd tool's new intelligent instancing system. Redshift support also now added.
Friday, June 23rd, 2017
3ds Max and Cinema 4D crowd animation tool gets new mask based character variation system, Collada and V-Ray scene export.
Tuesday, April 4th, 2017
Maya crowd simulation software gets new blendshape pipeline for handling facial animation, plus new tools for editing simulation caches.
Monday, February 20th, 2017
See amazing work being created with the Maya crowd simulator, including epic VFX from Ant-Man and San Andreas.
Thursday, January 19th, 2017
Update to Maya crowd simulator helps automate collision avoidance and path following in 3D space.
Monday, January 16th, 2017
New free, time-unlimited edition lets artists try the Maya crowd simulation tool before they buy. Support for Redshift also added.
Monday, December 12th, 2016
Maya crowd simulation system gets new automation engine to simplify set-up of complex behaviours.
Friday, September 30th, 2016
Neat add-on provides a node-based workflow for scattering, flocking and creating simple crowd animations.
Wednesday, September 14th, 2016
New 3ds Max edition of the Academy Award-winning crowd simulator is V-Ray ready; includes free $3,000 'Ambient Agent'.
Tuesday, July 26th, 2016