Slim new ZBook becomes first mobile workstation to meet Ultrabook specs, but trades portability for power.
Friday, September 13th, 2013
Slim new ZBook becomes first mobile workstation to meet Ultrabook specs, but trades portability for power.
Friday, September 13th, 2013
Change of licence type makes Pixar's in-house subdivision surface modeling tech compatible with Blender.
Monday, July 15th, 2013
For the graphics pro on the go, HP’s mid-range portable system is a solid, if unshowy, performer.
Friday, June 21st, 2013
Torture your Nvidia card with RandomControl's Arion-renderer-based GPU benchmarking tool.
Friday, March 8th, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU".
Wednesday, February 20th, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing.
Tuesday, February 19th, 2013
Physically based hybrid CPU/GPU renderer to export new 'LightMixer' layers without raising render times.
Monday, January 21st, 2013
Updated: Physically accurate renderer based on Intel's Embree kernels becomes available for Mac as well as Windows.
Friday, January 4th, 2013
But only if you're running on an Intel x64 CPU, thanks to Chaos Group's neat new VRayEmbree helper tool.
Tuesday, June 26th, 2012
Second major update to software in three weeks offers support for rendering scenes of infinite size.
Wednesday, December 28th, 2011