Jean-Francois Gallant's new script unifies particle, cloth and fluid sims - and even pasta simulation.
Thursday, May 2nd, 2013
Jean-Francois Gallant's new script unifies particle, cloth and fluid sims - and even pasta simulation.
Thursday, May 2nd, 2013
Although probably not officially, given that it's on the Amazon EC2 cloud. Warning: may contain spoilers.
Friday, July 27th, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
Update adds new geometry engine, new OpenGL 3 viewport, improved sims - and lots of lovely speed.
Friday, March 2nd, 2012
Check out Side Effects' videos of the turbo-charged new geometry engine and simulation tools in Houdini 12.
Wednesday, August 10th, 2011