Performance-focused update will include GPU-accelerated Gaussian Blur and Lumetri Color correction.
Tuesday, April 19th, 2016
Performance-focused update will include GPU-accelerated Gaussian Blur and Lumetri Color correction.
Tuesday, April 19th, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016
Edit Houdini content inside Unity, UE4, Maya, Max or C4D with the indie game dev tool, previously priced at $99/year.
Tuesday, March 15th, 2016
Promising new C4D renderer uses game engine techniques for fast, accurate physically based shading.
Friday, March 11th, 2016
Payable three or six-monthly, but you don't get upgrades during that time. Perpetual licences still available.
Monday, March 7th, 2016
Real-time lighting tool now lets users add area lights to a scene by 'painting' highlights onto surfaces.
Wednesday, March 2nd, 2016
Next version of renderer to add adaptive image sampling, new denoising system. Cinema 4D version due this year.
Tuesday, February 23rd, 2016
Already partly rolled out in C4D R16 and R17, but the full switchover will take 'several more releases'.
Wednesday, February 17th, 2016
Plugin turns mocha's 2D camera tracks into 3D motion inside Cinema 4D. It even converts roto splines into animated geometry.
Monday, February 15th, 2016
Updated Cineware 3.0 plugin now preserves Takes and Physical or Sketch and Toon render settings in imported C4D files.
Friday, January 29th, 2016
Promising real-time PBR render engine now supports C4D's standard renderer for final-quality images.
Friday, January 15th, 2016
Firm to 'explore new ways to offer Cinema 4D in a time-limited fashion' alongside its perpetual licences.
Thursday, January 14th, 2016
Cinema 4D particles tool gets new audio modifier and trail deformer. Price of floating licences reduced.
Tuesday, December 1st, 2015