Updated: Just logging in now gives you up 30 free hours of rendering a month, even for commercial jobs.
Thursday, July 7th, 2016
Updated: Just logging in now gives you up 30 free hours of rendering a month, even for commercial jobs.
Thursday, July 7th, 2016
1.0.20 update makes the render ready tree models compatible with Maya as well as 3ds Max, Cinema 4D and Houdini.
Tuesday, June 28th, 2016
The upcoming OpenGL engine in Cinema 4D's painting toolset should improve interactivity when texturing large assets.
Thursday, June 23rd, 2016
Now shipping: New $795 edition of the fluid simulator is 'fully integrated' inside C4D, though it lacks some advanced tools.
Thursday, June 23rd, 2016
Major update rewrites 3ds Max and Cinema 4D crowd animation tool 'from scratch'; adds new WYSIWG editor and greater range of controls.
Wednesday, June 8th, 2016
See two minutes of amazing motion design work from folks like Beeple, John Likens and Aixsponza.
Tuesday, May 24th, 2016
Performance-focused update will include GPU-accelerated Gaussian Blur and Lumetri Color correction.
Tuesday, April 19th, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016
Edit Houdini content inside Unity, UE4, Maya, Max or C4D with the indie game dev tool, previously priced at $99/year.
Tuesday, March 15th, 2016
Promising new C4D renderer uses game engine techniques for fast, accurate physically based shading.
Friday, March 11th, 2016
Payable three or six-monthly, but you don't get upgrades during that time. Perpetual licences still available.
Monday, March 7th, 2016
Real-time lighting tool now lets users add area lights to a scene by 'painting' highlights onto surfaces.
Wednesday, March 2nd, 2016
Next version of renderer to add adaptive image sampling, new denoising system. Cinema 4D version due this year.
Tuesday, February 23rd, 2016