Release scraps the four lower-end editions of the software and introduces new subscription plans. See all of the new features here.
Tuesday, September 3rd, 2019
Release scraps the four lower-end editions of the software and introduces new subscription plans. See all of the new features here.
Tuesday, September 3rd, 2019
Vue gets new orthographic camera and support for V-Ray Next; both apps get better Substance support.
Monday, August 19th, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
Interesting UE4-based tool lets users plan shots using CG versions of real-world lights and cameras.
Thursday, July 18th, 2019
VFX-focused update to the asset management tool for Megascans scan data adds USD support, plus new integration for Clarisse iFX.
Wednesday, July 10th, 2019
Now shipping: Cinema 4D physics plugin gets new shattering and particle-based dynamics systems.
Monday, July 8th, 2019
Includes an animated male figure and two rigged female figures. Multiple common 3D formats; for commercial use.
Monday, July 8th, 2019
Open-source subdivision library used in many DCC tools now supports same feature set for Loop and Catmull-Clark subdivision.
Tuesday, July 2nd, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering.
Friday, June 21st, 2019
Updated - C4D edition shipping: renderer gets fast new caustics system, more denoising options, fisheye camera.
Tuesday, June 18th, 2019
Continuum gets better integration with C4D and Primatte keying. Mocha Pro and Sapphire now available for Flame.
Thursday, June 13th, 2019
Renderer's fast, intuitive new system aims to make caustics a 'mainstream effect' in production.
Friday, May 17th, 2019
Jason Lewis puts this powerful 3D workstation through a battery of real-world DCC benchmark tests.
Wednesday, May 15th, 2019