Check out the new features in Foundry's unusual hybrid 2D/3D app for creating and visualising variations for product designs.
Friday, May 22nd, 2020
Check out the new features in Foundry's unusual hybrid 2D/3D app for creating and visualising variations for product designs.
Friday, May 22nd, 2020
SDK update to the free, hardware-agnostic GPU renderer promises faster rendering on CPU plus GPU.
Monday, May 18th, 2020
UV unwrapping and packing tools get Photoshop-style system for distributing UV islands, new autosave feature.
Tuesday, May 12th, 2020
Get scanned male and female figures in OBJ, FBX, ZTL and C4D format with 8K PBR texture maps. Commercial use.
Sunday, May 10th, 2020
See the new features coming up in this major update to the renderer, like the beautiful new sky model.
Friday, May 1st, 2020
Check out the new ocean surface and flocking systems in the Cinema 4D particle and physics add-on.
Thursday, April 30th, 2020
Major stable release of the GPU renderer adds RTX acceleration, improved SSS and hair shading.
Tuesday, April 28th, 2020
First subscriber-only update to Cinema 4D overhauls the UV unwrapping tools and rolls out Maxon's new viewport architecture.
Tuesday, April 21st, 2020
Cinema 4D real-time render engine to get support for particle rendering and SSS - and a new Maya edition.
Saturday, April 18th, 2020
New integrated version of the EmberGen real-time gaseous fluid simulator coming to OctaneRender.
Tuesday, April 14th, 2020
Update adds support for sharing GPU memory via NVLink in the new GPU render engine, plus optimised new Transparent Medium material.
Monday, April 6th, 2020
Check out the changes to the presets system in the latest update to the real-time lighting design tool.
Friday, April 3rd, 2020
Major update to the Cinema 4D edition of the Cycles renderer adds GPU ray racing and custom AOVs.
Wednesday, April 1st, 2020