Digital nature tools get USD export, support for native Arnold materials, revamped Cinema 4D integrations.
Thursday, February 11th, 2021
Digital nature tools get USD export, support for native Arnold materials, revamped Cinema 4D integrations.
Thursday, February 11th, 2021
'Really real-time' renderer gets new color correction filter. Now fully integrated into the C4D viewport.
Wednesday, February 3rd, 2021
VFX production renderer gets new V-Ray-style light mixer, improved GPU rendering and USD support, and support for OpenColorIO 2.0.
Saturday, January 30th, 2021
Check out the new features in the latest update to the all-purprose hard surface modelling toolkit.
Friday, January 22nd, 2021
Watch top movie poster designer Tomasz Opasinski's starter guide to Cinema 4D for graphic designers.
Thursday, December 31st, 2020
3ds Max, Cinema 4D, Maya and Unreal Engine crowd animation tool gets GPU decoding for faster playback on Nvidia graphics cards.
Wednesday, December 30th, 2020
Neat tool for building animation libraries retargets motion between characters from 3ds Max, Blender, Cinema 4D, Maya, Unity and UE4.
Wednesday, December 23rd, 2020
UV unwrapping tools' neat new TopoCopy system is 'first unique feature in UV mapping in years'.
Wednesday, December 16th, 2020
See what's new in the next major updates to the GPU renderer and its new RNDR+ subscription deal.
Wednesday, December 2nd, 2020
Updated: Check out our list of great seasonal deals on CG software, plugins, stock assets and hardware.
Monday, November 30th, 2020
Check out the latest workflow improvements in Quixel's free tool for exporting Megascans assets to DCC apps and game engines.
Wednesday, November 25th, 2020
Big update to the VFX and motion graphics plugins adds new physics and flocking controls in Particular 5.
Wednesday, November 18th, 2020
Renderer gets new Light Manager, better cloth and caustic effects. KeyShot Pro users get new animation and Smart Export tools.
Tuesday, November 17th, 2020