Try the new Maya edition of the Japanese cel shading plugin, as used on Dragon Ball Super: Broly.
Monday, October 29th, 2018
Try the new Maya edition of the Japanese cel shading plugin, as used on Dragon Ball Super: Broly.
Monday, October 29th, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.
Tuesday, August 14th, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack.
Monday, January 1st, 2018
Popular 3ds Max cel-shading plugin gets support for material transparency; now works with XRefs and the Nitrous viewport.
Tuesday, May 2nd, 2017
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave.
Thursday, March 16th, 2017
Add-on for creating stylised render effects gets new XToon shader, options for blending in indirect lighting and reflections.
Friday, June 5th, 2015
Well-received update adds Genoma rigging system, better After Effects interoperability, nice modelling tools.
Friday, February 1st, 2013
Updated: intriguing video shows the new tools in use to turn a DynaMesh sculpt into a hard-surface model.
Wednesday, January 2nd, 2013