July 29, 2022
Unusual GPU-based sculpting app gets new cloth sculpting system, plus tools for grooming hair and fur. Read More »
July 12, 2021
Free physically accurate GPU renderer gets new toon shading mode and deformation motion blur. Read More »
July 16, 2019
Free quality-of-life update adds new navigation modes in Layout and Modeler, improvements to FBX interchange and the UE4 bridge. Read More »
March 12, 2019
GPU renderer gets new procedural systems Vectron and Spectron; Cryptomatte and NVLink support. Read More »
March 6, 2019
Big free update to the sculpting software adds new NPR render system and alpha modelling toolkit. Read More »
December 21, 2018
Free update to the look dev and rendering system adds support for Disney's principled shader model. Read More »
November 7, 2018
Open-source physically based renderer gets new toon shading and image post-processing options. Read More »
October 29, 2018
Try the new Maya edition of the Japanese cel shading plugin, as used on Dragon Ball Super: Broly. Read More »
August 14, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system. Read More »
January 1, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack. Read More »
May 2, 2017
Popular 3ds Max cel-shading plugin gets support for material transparency; now works with XRefs and the Nitrous viewport. Read More »
March 16, 2017
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave. Read More »
June 5, 2015
Add-on for creating stylised render effects gets new XToon shader, options for blending in indirect lighting and reflections. Read More »
February 1, 2013
Well-received update adds Genoma rigging system, better After Effects interoperability, nice modelling tools. Read More »
January 2, 2013
Updated: intriguing video shows the new tools in use to turn a DynaMesh sculpt into a hard-surface model. Read More »