Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow.
Thursday, March 21st, 2019
Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow.
Thursday, March 21st, 2019
Open-source game engine gets new Boolean modelling system, soft body dynamics, plus revamped 2D and 3D animation toolsets.
Thursday, March 14th, 2019
Production tracking system gets Calculated Fields to automate data processing; new graphing options.
Wednesday, August 22nd, 2018
Now shipping: alternatives to Unreal Studio help prepare CAD data for import into game engines.
Friday, August 17th, 2018
Big update to image-based modelling tool improves speed and accuracy of mesh generation, adds new camera calibration manger.
Wednesday, July 18th, 2018
Lots of features, including a new physical camera model, but the GPU lightmapper hasn't made it.
Thursday, July 12th, 2018
It's a huge update, so get up to speed faster with our run-down of the key features for CG artists.
Thursday, May 3rd, 2018
But don't get too excited: it's for reference only, not modification, and it's the C# source, not the C++.
Thursday, March 29th, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper.
Friday, March 23rd, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support.
Wednesday, January 31st, 2018
We chat to the former Framestore pipeline developer about his promising new Maya and Houdini crowd simulation tool.
Wednesday, January 17th, 2018
New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support.
Thursday, January 11th, 2018
Master Unreal Engine 4.17's new Composure real-time compositing system with these free project files.
Sunday, August 27th, 2017