Update will improve look dev and asset export to UE4 and Unity 5, streamline baking, enhance vertex normal editing.
Tuesday, March 8th, 2016
Update will improve look dev and asset export to UE4 and Unity 5, streamline baking, enhance vertex normal editing.
Tuesday, March 8th, 2016
Updated: Cloud-based platform for turning 3D models into interactive presentations gets VR capabilities, new desktop app.
Monday, December 21st, 2015
Subscriber-only update adds option to import or export weight maps, new baking and LOD functionality.
Friday, December 11th, 2015
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015
Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.
Monday, November 30th, 2015
Game engine adds support for Windows 10, native integration with Visual Studio, plus new lightmap baking and Biped import options.
Friday, September 11th, 2015
Price of an individual licence up $300, but MeshFusion comes free. See the new modelling, UV and rendering tools here.
Wednesday, April 8th, 2015
Inexpensive texture map creation tool gets new baking options, image filters, support for 32-bit workflow.
Tuesday, April 7th, 2015
Update to games texture-creation tool streamlines baking workflow, creating physically based shaders.
Tuesday, October 7th, 2014
'Monster' across-the-board update includes node-based shading, new animation tools, better dynamics.
Friday, April 25th, 2014
Games texture-baking plugin now supports animated textures; outputs multiple render elements in one pass.
Tuesday, April 22nd, 2014
Games texturing tool gets new baking options and ability to group nodes. Eight new video tutorials, too.
Tuesday, February 25th, 2014
Fast, lightweight tool for baking hi-res models into normal, AO and cavity maps goes open source.
Thursday, July 12th, 2012