Major update to the real-time lighting and look dev tool adds support for UDIM workflows, interactive baking, hybrid rendering.
Tuesday, September 3rd, 2024
Major update to the real-time lighting and look dev tool adds support for UDIM workflows, interactive baking, hybrid rendering.
Tuesday, September 3rd, 2024
Read our pick of the new features in the open-source 3D app, from better baking to improvements to Cycles and the Sequencer.
Tuesday, March 26th, 2024
Discover how to create AAA-quality assets for games with The Gnomon Workshop's guide to hard-surface modeling and texturing work.
Saturday, January 27th, 2024
Now officially shipping after three years in beta: pioneering standalone retopology tool gets its first major update in over a decade.
Wednesday, October 4th, 2023
3ds Max, Cinema 4D, Maya and Unreal Engine crowd animation tool gets GPU decoding for faster playback on Nvidia graphics cards.
Wednesday, December 30th, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
Master Adobe's texturing software with The Gnomon Workshop's essential new introductory tutorial.
Monday, October 12th, 2020
Check out the new features in the 3ds Max edition of the shattering and rigid body dynamics plugin.
Friday, May 15th, 2020
Free physically accurate GPU renderer gets experimental new 'next gen' mode with support for out-of-core geometry.
Thursday, May 14th, 2020
Download the handy free suite of modelling, texturing and layout tools for 3ds Max game artists.
Tuesday, March 3rd, 2020
MAXtoA plugin updated to support Arnold 5.4, but otherwise, it's mainly bugfixes this time round.
Tuesday, November 26th, 2019
Update extends the 3D texturing app's procedural materials system, adds V-Ray and 3Delight shaders, and streamlines the node graph.
Wednesday, November 6th, 2019
Texture map generation tool gets new low-cost student and personal licences for non-commercial work.
Tuesday, August 6th, 2019