December 30, 2020
3ds Max, Cinema 4D, Maya and Unreal Engine crowd animation tool gets GPU decoding for faster playback on Nvidia graphics cards. Read More »
November 3, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset. Read More »
October 12, 2020
Master Adobe's texturing software with The Gnomon Workshop's essential new introductory tutorial. Read More »
May 15, 2020
Check out the new features in the 3ds Max edition of the shattering and rigid body dynamics plugin. Read More »
May 14, 2020
Free physically accurate GPU renderer gets experimental new 'next gen' mode with support for out-of-core geometry. Read More »
March 3, 2020
Download the handy free suite of modelling, texturing and layout tools for 3ds Max game artists. Read More »
November 26, 2019
MAXtoA plugin updated to support Arnold 5.4, but otherwise, it's mainly bugfixes this time round. Read More »
November 6, 2019
Update extends the 3D texturing app's procedural materials system, adds V-Ray and 3Delight shaders, and streamlines the node graph. Read More »
August 6, 2019
Texture map generation tool gets new low-cost student and personal licences for non-commercial work. Read More »
July 24, 2019
Voxel sculpting, painting and retopo tool gets 'soft Boolean' system, updated UV unwrapping, resolution-independent painting. Read More »
June 7, 2019
Real-time VFX and motion graphics tools get new GPU-agnostic hybrid ray tracing system, plus native support for Substance materials. Read More »
May 13, 2019
CryEngine 5.6 to add layered microfacet materials. CryEngine 5.7 to see real-time ray tracing, big animation update. Read More »
February 21, 2019
See the real-time motion graphics tool's interesting new path tracing system. Runs on any current GPU. Read More »
December 6, 2018
Material authoring software gets PBR Render node, faster texture baking on Nvidia's new RTX GPUs. Read More »
November 9, 2018
New app converts scenes created in other editions of V-Ray for use in UE4, also baking out V-Ray lights. Read More »
September 25, 2018
3ds Max and Cinema 4D crowd animation plugin's new 'alive' technology synchronises cameras and geometry with the host app. Read More »
July 20, 2018
Material authoring tool gets neat new 'Shape Splatter' system, plus initial release of new Python API. Read More »
July 3, 2018
New texturing crash course from Naughty Dog's Christophe Desse aims to take you from 'zero to hero'. Read More »
June 15, 2018
Texture baking now 'up to 5x' faster on dense meshes; save system reworked to cut project file sizes. Read More »
April 26, 2018
Now available: big update to the real-time toolkit adds scores of new features for rendering, texture baking and the Marmoset Viewer. Read More »