Sizeable update to the game engine extends support for PhysX, and adds new animation and texture-processing functionality.
Monday, March 18th, 2019
Sizeable update to the game engine extends support for PhysX, and adds new animation and texture-processing functionality.
Monday, March 18th, 2019
Get free tips on creating a winning reel from recruiters at ILM, The Mill, Infinity Ward and DreamWorks at Gnomon next week.
Thursday, February 28th, 2019
Handy Modo add-on automatically 'relaxes' edge loops to create clean, animation-ready topology.
Tuesday, February 26th, 2019
Get career tips and showreel advice at Gnomon's free event for aspiring games artists next week.
Tuesday, January 29th, 2019
Fastest major update in LightWave history adds multi-user bridge to UE4, new digital sculpting tools, nodal editing of OpenVDB volumes.
Wednesday, January 23rd, 2019
Tree-creation software gets new toolset for blending meshes captured via photogrammetry into its procedurally generated trees.
Thursday, January 17th, 2019
Both get improved Viewport 2.0 performance; Maya gets cached playback for animation previews.
Tuesday, January 15th, 2019
Watch the best tech breakdown videos of the year, as chosen by CG Channel's Facebook followers.
Saturday, January 12th, 2019
Popular hair and fur plugin gets new physics, clumping and braiding toolsets, native support for Arnold.
Tuesday, January 8th, 2019
New open Python API will let developers create custom tools for the real-time animation software.
Sunday, January 6th, 2019
One of the oldest 3D applications gets updated for current Hi-DPI displays and multicore CPUs, and gains a photon mapping system.
Friday, December 28th, 2018
Hotly tipped real-time Cinema 4D PBR render engine gets first paid release. Version 1.0 due next year.
Monday, December 17th, 2018
Videos: See five things to love about the open-source 3D app, from the new UI to rendering and 2D animation tools.
Friday, November 30th, 2018