Next-gen texturing tool gets new AO channel - plus much-requested option to paint straight lines.
Thursday, June 11th, 2015
Next-gen texturing tool gets new AO channel - plus much-requested option to paint straight lines.
Thursday, June 11th, 2015
Straightforward general-purpose app tiles source photos into a range of common texture map types.
Tuesday, April 28th, 2015
New GI engine, AO pass, support for deep compositing and UDIM - and updatable separately to your 3D app.
Friday, April 17th, 2015
Strong update adds node-based tool-authoring system, new physical camera, improved Alembic and OpenSubdiv support.
Monday, April 13th, 2015
Inexpensive texture map creation tool gets new baking options, image filters, support for 32-bit workflow.
Tuesday, April 7th, 2015
Check out the Viewport 2.0-style viewport AO and depth of field; better hair dynamics and planar tracking.
Thursday, April 2nd, 2015
Updated: Latest free update adds new Star Wars-style title crawl and support for DaVinci Resolve 11.
Monday, March 2nd, 2015
Master mental ray with Disney veteran Frederic Durand's complete guide to using ambient occlusion.
Tuesday, January 6th, 2015
Now shipping: update to After Effects 3D rendering plugin adds PBR, SSS, raytraced shadows, and more.
Wednesday, December 3rd, 2014
Check out an neat video of Nvidia's upcoming GPU-based progressive ambient occlusion system.
Monday, December 1st, 2014
Big update to game engine adds animation retargeting, raytraced soft shadows, improved AO and SSS.
Wednesday, October 15th, 2014
Watch demos of the new camera sequencer, ICE and Syflex options - and lots of videos about CrowdFX.
Wednesday, March 27th, 2013
Normal mapping toolkit gets new image-editing controls, faster algorithms, 15 built-in grunge maps.
Thursday, December 6th, 2012