Updated - now shipping: games texturing tool gets new bitmap paint system and batching capabilities.
Wednesday, August 22nd, 2012
Updated - now shipping: games texturing tool gets new bitmap paint system and batching capabilities.
Wednesday, August 22nd, 2012
New plugin based on the PowerVR Brazil SDK provides interactive raytraced previews inside Maya.
Thursday, August 16th, 2012
Crowd simulator gets speed boost, 3ds Max plugin. Read the full story on the Immersed in Movies blog.
Monday, August 13th, 2012
Regular subscribers to get Particle Flow Tools Box2 add-on following user claims of 'two-tier' subs policy.
Thursday, August 9th, 2012
Details to follow at Siggraph, along with news of Alembic and deep image support in V-Ray for 3ds Max.
Thursday, July 26th, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
New plugin simulates muscle and skin sliding without complex rigs; results in unnerving demo video.
Tuesday, July 24th, 2012
Updated: stream data from the $99 markerless system into Unity, MotionBuilder... and now 3ds Max.
Friday, July 20th, 2012
New tool will act like a compositor for simulations, enabling artists to splice elements into hybrid sims.
Tuesday, July 17th, 2012
Update to the work-in-progress 3ds Max crowd simulation system adds realistic characters, motion synthesis.
Friday, July 13th, 2012
Pro card or games card? The NYC 3ds Max user group sets out to settle which is better for 3D work.
Wednesday, July 4th, 2012
Render 3ds Max or Maya scenes in a fraction of the time taken on your desktop via this new online service.
Sunday, July 1st, 2012
Update to the 3ds Max particle tool adds Bullet physics, car simulation and soft bodies. See them all here.
Friday, June 29th, 2012