Handy new plugin offers more controllable semi-sharp creases, based on Pixar's subdivision tech.
Saturday, September 29th, 2012
Handy new plugin offers more controllable semi-sharp creases, based on Pixar's subdivision tech.
Saturday, September 29th, 2012
Features in next major release of Max's GPU-based render engine to include dispersive caustics.
Friday, September 28th, 2012
Innovative real-time image-based lighting tool enables users to 'paint' highlights directly onto 3D models.
Monday, September 24th, 2012
Leading automated facial animation tool gets new pricing structure, new FBX pipeline for Unity and Blender.
Thursday, September 20th, 2012
Lyouta Koduka's intriguing tool for 'sculpting' Maya, Softimage and 3ds Max simulations enters free beta.
Monday, September 17th, 2012
Check out David Lesperance's Environment Production Workflow: Tips, Tricks and Concepts today.
Monday, September 17th, 2012
See 3ds Max VFX guru Allan McKay's 45-minute video on fast-rendering dynamic clouds in FumeFX.
Friday, September 14th, 2012
Updated: Open-source physically based render engine for Blender, 3ds Max, Cinema 4D and Softimage hits 'official' release.
Monday, September 10th, 2012
Both teams affected, but end of life rumours "totally false". Updated with further commentary from Autodesk.
Wednesday, September 5th, 2012
Still pining for Naiad? This highly scalable, Alembic-supporting tool could be exactly what you need.
Tuesday, August 28th, 2012
Try the new Bullet physics and soft-body solvers in the 3ds Max plugin with this non-time-limited trial.
Monday, August 27th, 2012
Updated - now shipping: games texturing tool gets new bitmap paint system and batching capabilities.
Wednesday, August 22nd, 2012
New plugin based on the PowerVR Brazil SDK provides interactive raytraced previews inside Maya.
Thursday, August 16th, 2012