Updated: GPU-accelerated renderer gets physically based GI, multi-GPU support, new 3ds Max edition.
Sunday, September 15th, 2013
Updated: GPU-accelerated renderer gets physically based GI, multi-GPU support, new 3ds Max edition.
Sunday, September 15th, 2013
Updated: See Fabric Engine's VFX renderer power a custom per-pixel camera projection tool inside Max.
Thursday, September 12th, 2013
Cost of rental may appeal more to studios than freelancers, but user feedback has been broadly positive.
Tuesday, September 10th, 2013
Watch Fabrice Visserot's amazing homebrew mocap set-up recreate a key scene from The Two Towers.
Thursday, August 29th, 2013
Handy free plugin lets 3ds Max users simulate real-life film stocks and bleach bypass effects.
Tuesday, August 20th, 2013
Forget the plot: the backdrops are out of this world. ILM explains how it created the film's CG environments.
Monday, August 19th, 2013
Blender joins growing list of apps to work natively with the GPU-based renderer. Calls for Modo growing.
Friday, August 16th, 2013
Autodesk's Louis Marcoux posts an hour of free training on particle-based destruction and fluid effects.
Monday, August 5th, 2013
Maya versions of the Frost point cloud meshing and XMesh geometry caching systems are on the way.
Monday, July 22nd, 2013
New tool to let users submit jobs to firm's cloud-based render farm from inside 3ds Max, Maya or Cinema 4D.
Thursday, July 18th, 2013
See Nvidia's iray renderer run natively inside Maya, in much the same way as it does in 3ds Max.
Monday, July 15th, 2013
Upload 3D assets, add interactions, and share the results using nothing more than a standard web browser.
Friday, July 12th, 2013
Wayne's Morph Switcher, Morph Renamer and Nitrous Tools fix common 3ds Max workflow niggles.
Thursday, July 11th, 2013