3ds Max scene and render pass manager gets Deadline integration, 'universal render engine support'.
Friday, March 17th, 2017
3ds Max scene and render pass manager gets Deadline integration, 'universal render engine support'.
Friday, March 17th, 2017
Now shipping: fluid simulator gets new FLIP solver for liquids, updated gaseous fluid solver, new forces.
Friday, March 10th, 2017
Update adds new UI, new library of 200 physically based materials, V-Ray Swarm distributed rendering.
Thursday, March 9th, 2017
Cost of maintaining a perpetual licence of Max or Maya to rise 38% by 2019, phased in year by year.
Tuesday, March 7th, 2017
Hair, fur and feathers plugin can now generate hair from particles. New grooming and LOD workflows.
Friday, March 3rd, 2017
New integration plugin for the GPU renderer supports Houdini's native primitives, instancing and volumes.
Saturday, February 18th, 2017
New version of advanced, renderer agnostic frame buffer tool for 3ds Max now available as freeware.
Monday, February 13th, 2017
Updated: New figures are fully rigged for 3ds Max, Maya, C4D. All are licensed for commercial use.
Sunday, February 12th, 2017
Big update adds new Adaptive Lights system, resumable renders, greatly extends GPU rendering.
Friday, February 10th, 2017
Long-serving CEO to depart following new deal with activist investor Sachem Head Capital Management.
Wednesday, February 8th, 2017
Rent complete virtual workstations loaded with 2D or 3D software and on-demand rendering and storage.
Friday, February 3rd, 2017
CG tool development platform gets native support for curves. Kraken rigging framework integrated, too.
Monday, January 23rd, 2017
Intelligent polygon reduction and LOD technology used on games like The Witcher 3 to form part of firm's '3D For Everyone' strategy.
Thursday, January 19th, 2017