Once Nvidia-only GPU renderer now supports AMD gaming and workstation GPUs on Windows as well as macOS.
Monday, June 27th, 2022
Once Nvidia-only GPU renderer now supports AMD gaming and workstation GPUs on Windows as well as macOS.
Monday, June 27th, 2022
Check out the new features in the toolkit for turning 3ds Max, Blender and Maya scenes into interactive browser and mobile apps.
Friday, June 17th, 2022
3D modelling and rendering tool gets new spline extrusion workflow, plus updates to key modifiers.
Thursday, June 16th, 2022
Firm aims to bring the cloud-based mocap system to new professional visual effects and animation users.
Friday, May 27th, 2022
Updated with new video: check out the new features in this big update to the character creation software.
Wednesday, May 25th, 2022
Games firm's R&D division releases massive set of mocap data, plus free Blender BVH import script.
Thursday, May 19th, 2022
New tool creates photorealistic visualisations in your web browser. You can try the public beta for free.
Thursday, May 5th, 2022
Major update to the GPU renderer adds support for CPU and hybrid rendering. Support for AMD GPUs on Windows and Linux to come.
Wednesday, April 20th, 2022
Major update to the renderer adds new object scattering, decal and cutaway systems, plus new pricing.
Wednesday, April 13th, 2022
Update makes new Omniverse connection plugin available to all users of the lighting design tool.
Tuesday, April 12th, 2022
3D modelling and rendering software gets glTF support, plus updates to the Physical Material, retopology tools and auto-backup.
Wednesday, March 30th, 2022
Option to use renderers like Cycles, OctaneRender and V-Ray inside Omniverse apps due soon.
Saturday, March 26th, 2022
Check out the new features in ftrack's cloud-based production tracking and shot review system for visual effects and animation work.
Thursday, March 3rd, 2022