3DGS data can now be converted from PLY format, stored natively in USD files, and rendered using the new hdParticleField renderer.
Wednesday, March 25th, 2026
3DGS data can now be converted from PLY format, stored natively in USD files, and rendered using the new hdParticleField renderer.
Wednesday, March 25th, 2026
Second round of job cuts in three years attributed to 'downturn in Fortnite engagement'. We assess what it means for Epic's CG tools.
Wednesday, March 25th, 2026
VFX artist Tim Chen's free add-on renders large 3DGS scans more efficiently inside Unreal Engine, for VFX, games and arch viz work.
Thursday, March 19th, 2026
Check out the latest features in the free update to the industry-standard set of add-on tools for Foundry's 3D texture painting software.
Thursday, March 12th, 2026
New online tool for VFX and game artists generates ultra-detailed 16K skin textures based on an existing 3D character with 2K textures.
Friday, March 6th, 2026
Product and portfolio rendering plugin can now create interactive standalone presentations that run outside the Unreal Edtitor.
Tuesday, March 3rd, 2026
Check out the new features in this powerful set of geometry optimization tools for games and VFX work. Free to indie artists.
Tuesday, February 17th, 2026
Intuitive free tool also lets you scatter objects on curves, surfaces or volumes, or place them by clicking in the viewport.
Wednesday, February 11th, 2026
Updated: new release candidate for the core glTF Gaussian Splatting Extension paves the way towards support for 3DGS data in glTF files.
Thursday, February 5th, 2026
Check out the new features in the varied updates to the topology transfer tools for creating 3D characters from scan data.
Friday, December 26th, 2025
Get 3D scans created in Kiri Engine, retopologized and converted to LODs. Blender and FBX format with 4K PBR textures, CC0 license.
Wednesday, December 24th, 2025
Check out the changes to the Maya edition of the renderer, including a new displacement material, and a viewport live link to Vantage.
Saturday, December 13th, 2025
Check out the changes to the Houdini edition of the renderer, including a 'completely re-imagined' volume shader for smoke and fire.
Thursday, December 11th, 2025