Maya cloud-creation plugin gets OpenVDB export for rendering in Arnold, V-Ray and RenderMan.
Monday, December 19th, 2016
Maya cloud-creation plugin gets OpenVDB export for rendering in Arnold, V-Ray and RenderMan.
Monday, December 19th, 2016
Games texture-streaming system gets mipmap streaming, better workflow with version control tools.
Monday, December 19th, 2016
10-hour tutorial from Falling Skies artist Fred Gago sets out key skills for storyboarding in Photoshop.
Saturday, December 17th, 2016
Videos: Update to texture-painting tool makes the node graph more intuitive to use, adds new non-destructive Bake Point node.
Friday, December 16th, 2016
Texture-creation app gets eight new filters for blending and editing 3D scanned real-world materials.
Friday, December 16th, 2016
Sizeable update to the game engine now available in beta, along with its new VR editing toolset.
Thursday, December 15th, 2016
Create a complete reverse-gravity destruction FX shot in 3ds Max and Nuke. Includes source footage and project files.
Wednesday, December 14th, 2016
Free update to grading app adds Touch Bar support on MacBook Pros; improves HDR workflow.
Wednesday, December 14th, 2016
See the studio's key staff reveal their workflow at a free event at Gnomon's LA campus this Saturday. Watch free online.
Tuesday, December 13th, 2016
CAD firm buys division of Next Limit behind its XFlow fluid dynamics software. RealFlow unaffected.
Monday, December 12th, 2016
New free, time-unlimited edition lets artists try the Maya crowd simulation tool before they buy. Support for Redshift also added.
Monday, December 12th, 2016
Planar tracker gets new floating and $99 render licence types; GPU tracking supports 32-bit footage.
Monday, December 12th, 2016
Free update to Maya shader manager adds support for metadata, multiple shader libraries.
Friday, December 9th, 2016