Sign up now to test this promising next-gen AI-trained automated facial rigging system for games.
Monday, November 22nd, 2021
Sign up now to test this promising next-gen AI-trained automated facial rigging system for games.
Monday, November 22nd, 2021
New Gnomon Workshop tutorial provides an essential guide to 3D scanning workflow for production.
Monday, November 22nd, 2021
Autodesk buys the Blender-friendly cloud-based production pipeline system, and hires the developers that created it at Tangent Labs.
Wednesday, November 17th, 2021
See the latest features in the real-time collaboration platform, and prices for Omniverse Enterprise.
Tuesday, November 9th, 2021
GPU production renderer gets new USD importer, Boolean clipping material, volumetric light linking.
Friday, October 29th, 2021
Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU.
Wednesday, October 27th, 2021
Huge update to the open-source 3D texture painting app adds real-time path tracing, edge wear materials, decals, and live links to Blender and Maya.
Friday, October 22nd, 2021
See how Nvidia and AMD's current pro GPUs perform in real-world tests, from modeling to rendering.
Thursday, October 14th, 2021
Download games artist Velarion's pack of real-time environment assets free during October 2021.
Wednesday, October 6th, 2021
Viewport rendering tech lets users of AMD's pro GPUs view models with 4K clarity on HD monitors.
Friday, October 1st, 2021
Check out Polygonflow's scattering tool, available with the trial of its GraphN visual programming app.
Sunday, September 19th, 2021
Real-time Boolean modelling toolkit can also be used inside apps that support Houdini Engine, like Maya.
Friday, September 3rd, 2021
Latest update extends the free material creation software's handling of UDIMs and texture sets. See all of the new features here.
Thursday, September 2nd, 2021