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Search for "unreal engine mesh import"

Jens Kafitz releases Mari Extension Pack 5 R9

Check out the new features in this major update to the bonus tools for Foundry's 3D texture painting app.

Friday, September 2nd, 2022

KeenTools ships FaceBuilder 2022.2 for Blender and Nuke

Turn photos of actors into matching MetaHumans with the new version of the head-generation plugin.

Friday, August 5th, 2022

Chaos releases Chaos Vantage 1.8

Check out the new features in the real-time tool for exploring V-Ray scenes, like the new cloud system.

Monday, July 18th, 2022

Sneak peek: Houdini 19.5

See a full list of new features in the next version of Houdini, including updates to creature effects, fluid simulation, Solaris and Karma.

Monday, July 18th, 2022

Epic Games releases Twinmotion 2022.2

Real-time visualisation software gets new HDRI backdrop system, and physics-based layout tools.

Wednesday, July 13th, 2022

Reallusion's character pipeline redefines 3D production

[Sponsored] Discover how iClone 8 and Character Creator 4 simplify character design and animation.

Thursday, June 9th, 2022

Reallusion releases Character Creator 4

Updated with new video: check out the new features in this big update to the character creation software.

Wednesday, May 25th, 2022

Marmoset ships Toolbag 4.04

Real-time rendering toolkit gets physically accurate DoF, lens flares and motion blur. GPU ray tracing now supported on AMD hardware.

Wednesday, May 4th, 2022

Nevercenter ships Silo 2021.5 and Milo 2021.4

Check out the new features in the lightweight Sub-D modelling app and its new real-time renderer.

Monday, March 28th, 2022

5 industry stories you may have missed in December 2021

Including end of life for Meshmixer and the 3ds Max Asset Library, and unified licences for Chaos Phoenix.

Friday, December 31st, 2021

e-on software ships Vue and PlantFactory 2021.2

Digital nature tools get new Omniverse connector, support for Redshift and RenderMan materials.

Friday, December 10th, 2021

Otoy releases OctaneRender 2021.1

GPU production renderer gets new USD importer, Boolean clipping material, volumetric light linking.

Friday, October 29th, 2021

SideFX releases Houdini 19

Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU.

Wednesday, October 27th, 2021

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Latest News

Hive Auto-Rigger for Maya now creates full joint-based faces

Check out the eye-catching rigs now possible with the 'next-level' update to Zoo Tools Pro's modular rig-building system for Maya.

Wednesday, February 18th, 2026

Foundry releases Katana 9.0

Heavyweight lighting and look development tool gets a new 'UsdSuperLayer' and a preview of Hydra 2.0 rendering.

Wednesday, February 18th, 2026

Alexey Vanzhula releases Modeler 26 for Houdini

Check out the new features in this varied update to the increasingly popular toolkit for hard surface and organic modeling in Houdini.

Tuesday, February 17th, 2026

InstaLOD releases InstaLOD 2026

Check out the new features in this powerful set of geometry optimization tools for games and VFX work. Free to indie artists.

Tuesday, February 17th, 2026

The Pixel Farm releases PFTrack 26.02

Check out the latest changes to the match-moving software for pro VFX, including a new Maya export script. Now free to trial for 14 days.

Monday, February 16th, 2026

Get free VFX image viewer and video playback tool DJV 3.3

Check out the new features in former Lucasfilm developer Darby Johnston's open-source image viewer for VFX and animation work.

Sunday, February 15th, 2026

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Tutorial: Introduction to Maya 2026 Autodesk releases Arnold 7.4.5 Otoy releases OctaneRender 2026.2 Try Scatter: a free physics-based scattering plugin for Blender Get a free kitbash asset pack worth $50 D5 Works: a 3D marketplace that charges you 0% commission DreamWorks Animation releases MoonRay 2.40 PureRef 2.1 is out New tutorial - Introduction to Houdini: Fluids Nevercenter releases Milo 2026.0 Kangaroo Builder for Maya now supports topology transfer 3D Gaussian Splats are being added to the glTF standard Older Posts

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