Updated: Scan-based figures work in 3ds Max, Cinema 4D, Maya - and now Blender, Unity, Unreal Engine.
Sunday, November 12th, 2017
Updated: Scan-based figures work in 3ds Max, Cinema 4D, Maya - and now Blender, Unity, Unreal Engine.
Sunday, November 12th, 2017
Video: see Houdini's upcoming retopology and facial autorigging tools, and a lot of neat new fluid, crowd and hair simulation features.
Tuesday, November 7th, 2017
Standalone render denoising tool gets streamlined full-screen GUI. CUDA version dropped in favour of 'faster, more reliable' OpenCL.
Friday, November 3rd, 2017
Explore the making of an indie short created with Disney tech at Gnomon's free event next week. Watch free online.
Friday, November 3rd, 2017
Updated: Get this photorealistic female head based on scan data. Now rigged and ready to animate.
Wednesday, November 1st, 2017
Two detailed new video tutorials set out current environment design workflows for VFX and games.
Monday, October 30th, 2017
Fourth update to Flame this year adds 360° viewing mode for VR, new Motion Warp tracking system, improved waveform monitoring.
Friday, October 27th, 2017
Update to the tree-generation tool adds PBR support; new modelling, animation and export options. Price of a perpetual licence down $500.
Thursday, October 26th, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here.
Wednesday, October 25th, 2017
Updated: neat plugin live links Substance Painter to Blender, Modo or Maya - and now 3ds Max and V-Ray.
Wednesday, October 25th, 2017
Get started with Houdini with Psyop veteran Robby Branham's step-by-step guide to core workflows.
Wednesday, October 18th, 2017
Now shipping: update adds 'direct roundtrip' workflow with 3ds Max and Maya; new lightmapping and particles options.
Thursday, October 12th, 2017
Firm 'getting back on track' with a bugfixing Mudbox 2018.1 update. Feature update to follow soon.
Monday, October 9th, 2017