Sign up to beta test Ryan Guy and Dennis Fassbaender's production-ready fluid solver for Blender 2.79.
Tuesday, February 13th, 2018
Sign up to beta test Ryan Guy and Dennis Fassbaender's production-ready fluid solver for Blender 2.79.
Tuesday, February 13th, 2018
3ds Max particle tool gets neat new 'All Purpose Fields' to help art direct simulations, OpenVDB support.
Thursday, February 8th, 2018
Renderer gets improved support for HiDPI displays and option to export metadata in XMP format, plus integration with Deadline.
Thursday, January 25th, 2018
Updated: Find more info on the new light cache analysis-based 'smart features' like auto exposure.
Monday, January 22nd, 2018
Master hard-surface modeling in Maya with Psyop veteran James Schauf's detailed eight-hour guide.
Friday, January 19th, 2018
We chat to the former Framestore pipeline developer about his promising new Maya and Houdini crowd simulation tool.
Wednesday, January 17th, 2018
Heavyweight VFX scene assembly tool gets support for Alembic and USD sequences, AR content in USDZ format.
Tuesday, January 16th, 2018
Watch the best tech breakdown videos of the year, as chosen by our 125,000 Facebook followers.
Tuesday, January 9th, 2018
Neat hard surface modeling toolkit adds MeshFusion-style real-time Booleans, new insert mesh system.
Monday, January 8th, 2018
Get powerful particle and fluid simulation tools for Softimage, Maya, Modo and C4D for free.
Sunday, December 24th, 2017
Sales of the game engine to stop on 7 January 2018, but the last release will still be bundled with Maya LT 'for now'.
Friday, December 15th, 2017
Neat free tool turns the output of sims to lightweight bone-based animations to use in game engines.
Thursday, December 14th, 2017
Core app gets new fluid simulation options; Stingray-based 'VR engine' gets support for IES light profiles.
Friday, December 8th, 2017