Free update to Maya shader manager adds support for metadata, multiple shader libraries.
Friday, December 9th, 2016
Free update to Maya shader manager adds support for metadata, multiple shader libraries.
Friday, December 9th, 2016
Set of free Maya add-ons gets new Weight Editor for character rigging, new modelling and display options.
Wednesday, November 16th, 2016
For single-frame and viewport renders, at least. Things get interesting with network and sequence rendering.
Wednesday, November 16th, 2016
Eric Keller's 18-hour training video provides a complete guide to professional workflows in Maya.
Friday, November 11th, 2016
Check out Brent Forrest's handy list of add-ons at LesterBanks.com - all but one of them available for free.
Wednesday, October 19th, 2016
Get up and running with the GPU based renderer with Christophe Desse's complete four-hour video.
Monday, October 10th, 2016
Version 1.1 update: Neat add-on for accessing Maya commands faster gets new UI, better search algorithm.
Wednesday, September 21st, 2016
Updated: Maya version of AMD's free, physically accurate OpenCL based GPU renderer now available.
Tuesday, September 13th, 2016
Videos: Games-focused edition of Maya gets animation Time Editor, UI and workflow enhancements.
Tuesday, July 26th, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
Create fast previz renders of Maya scenes in common panoramic formats - now including Facebook 360's native format.
Friday, July 22nd, 2016
Popular 3ds Max hair plugin now out for Maya. Supports Nucleus physics and Arnold, V-Ray, Redshift and RenderMan rendering.
Tuesday, July 12th, 2016
1.0.20 update makes the render ready tree models compatible with Maya as well as 3ds Max, Cinema 4D and Houdini.
Tuesday, June 28th, 2016