Make better use of the open-source data-interchange format in 3ds Max, Maya, Softimage, Arnold and more.
Monday, March 5th, 2012
Make better use of the open-source data-interchange format in 3ds Max, Maya, Softimage, Arnold and more.
Monday, March 5th, 2012
Updated: now with an actual video showing data transfer between Max and Maya as well as MotionBuilder.
Monday, March 5th, 2012
Update adds new geometry engine, new OpenGL 3 viewport, improved sims - and lots of lovely speed.
Friday, March 2nd, 2012
'Most significant update ever' adds over 50 major new features, including character animation tools.
Wednesday, February 29th, 2012
Man retreats to cabin in Chile for eight months, lives on oatmeal, creates amazing 15-minute short.
Friday, February 24th, 2012
New 6.1.1 release of the vegetation-generation tool also improves FBX export to Maya, overall speed.
Thursday, February 23rd, 2012
GPU-accelerated plugin calculates ambient occlusion from the Z-depth data embedded in your renders.
Tuesday, February 21st, 2012
We quiz the veteran of the UK commercials scene on the art of creating award-winning idents.
Friday, February 3rd, 2012
You wait a week for a tool to convert ZBrush 4R2b hair to splines, then two come along at once.
Monday, January 30th, 2012
Updated: Export hair created with the recent ZBrush 4R2b update to 3ds Max - and now Maya and Blender.
Monday, January 30th, 2012
Developer releases new animated geometry caching system for 3ds Max; Maya and Softimage to come.
Thursday, January 26th, 2012
Blend stock body types to create a base mesh, then apply a rig created by Animal Logic's Eric Thivierge.
Wednesday, January 25th, 2012
Parametric texture-authoring tool gets updated layer stack, improved SVG tools and revamped website.
Tuesday, January 24th, 2012