Autodesk's Mac-only editorial finishing system gets new 3D lighting system, Flame FX toolset.
Thursday, March 3rd, 2011
Autodesk's Mac-only editorial finishing system gets new 3D lighting system, Flame FX toolset.
Thursday, March 3rd, 2011
Innovative - and inexpensive - hybrid biased/unbiased renderer gets first commercial release
Thursday, March 3rd, 2011
Developer promotes standard UIs, 'one click' interoperability, and price savings on its new bundle deals.
Wednesday, March 2nd, 2011
Mainly standardisation with other Autodesk apps and UI updates, but also support for stereo workflow.
Wednesday, March 2nd, 2011
3D paint package to gain support for Ptex format, large production data sets, character posing workflow.
Tuesday, March 1st, 2011
ICE toolset expanded to cover modelling and Syflex cloth; Lagoa Multiphysics rolled into software.
Tuesday, March 1st, 2011
New live content game authoring tool links Maya directly to game engines.
Tuesday, March 1st, 2011
Update to feature Nitrous viewport, start of unified physics system, new LSCM UV unwrap tools.
Tuesday, March 1st, 2011
New release positions funky organic art tool as a 'more pragmatic' general-purpose modelling tool.
Friday, February 25th, 2011
The technical artist and tutorial author reveals why your personal artwork is crucial to your career.
Tuesday, February 15th, 2011
Buyout of ASGVIS brings Max, Maya, SketchUp & Rhino editions of V-Ray under single parent company.
Monday, February 14th, 2011
Atmosphere-generation tool also gets improved mental ray support, faster rendering algorithms.
Tuesday, February 1st, 2011
Multi-app renderfarm manager adds new licence-management system, auto crash avoidance.
Tuesday, January 25th, 2011