Our third show report delves into stereo to discover the problems of pre-viz, and why the world needs more stereo conversion artists.
Friday, May 6th, 2011
Our third show report delves into stereo to discover the problems of pre-viz, and why the world needs more stereo conversion artists.
Friday, May 6th, 2011
Our latest show report rises from the murk of industry politics to discover why the future is bright for open-source production tools.
Thursday, May 5th, 2011
We quiz the co-founder of the Tech Oscar-winning firm on its innovative new relighting and shading tools.
Wednesday, May 4th, 2011
Golaem Crowd aims to provide simpler alternative to Massive for complex visual effects shots.
Thursday, April 28th, 2011
Export your Inventor 2012 files to Max, Maya, Softimage, Cinema 4D or LightWave for rendering.
Tuesday, April 26th, 2011
VFX house yU+co uses much-hyped new MotionScan facial mocap system on Ubisoft's gritty shooter.
Friday, April 15th, 2011
New versions of Infinite and xStream available to subscription customers; gain interactive texture placement and cloud-editing tools.
Monday, April 11th, 2011
3ds Max, Maya, Softimage and Mudbox 2012 now shipping: read our pick of the early feedback here.
Monday, April 11th, 2011
Keir Dullea reprises lead role from 2001: A Space Odyssey for Tino Schaedler-designed futuristic short.
Monday, April 4th, 2011
Install CameraMan for Maya and turn your iPhone 4 into an handheld animation controller.
Thursday, March 31st, 2011
Updated renderer adds native particle rendering, plus improved hair rendering and motion blur.
Monday, March 28th, 2011
See a complete set of 30-minute demos of 3ds Max, Maya, Softimage, Mudbox and MotionBuilder 2012
Thursday, March 24th, 2011
Can this platform for games artists to view animation changes direct in the engine become the industry's next big thing?
Thursday, March 10th, 2011